OOPS for virtual robots (Viktor Zhumatiy, IDSIA)
Setup: virtual reality with realistic physics simulation: inertia, friction, obstacles, rough terrain, etc.
Robot’s goal: maximize reward, minimize pain.
Approach: Fast primitives for thinking, time-consuming primitives for acting. Use OOPS for combining them, to generate optimal muscle movements & 3D trajectories of snake robots and other agents
Back to J. Schmidhuber's OOPS page